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Troubleshooting
I am using visage|SDK FaceRecognition gallery with a large number of descriptors (100.000+) and it takes 2 minutes to load the gallery. What can I do about it?
visage|SDK FaceRecognition simple gallery implementation was not designed for a use case with a large number of descriptors.
Use API functions that provide raw descriptor output (extractDescritor) and descriptor similarity comparison function (descriptorSimilarity) to implement your own gallery solution in technology of your choice is appropriate for your use case.
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I want to change the camera resolution in Unity application VisageTrackerDemo. Is this supported and how can I do this?
Depending on the platform it’s already possible, out of the box.
On Windows and Android, the camera resolution can be changed via Tracker object properties defaultCameraWidth and defaultCameraHeight within the Unity Editor. When the default value -1 is used, the resolution is set to 800 x 600 in the native VisageTrackerUnityPlugin.
On iOS it’s not possible to change the resolution out of the box from the demo application. The camera resolution is hard-coded to 480 x 600 within the native VisageTrackerUnityPlugin.
VisageTrackerUnityPlugin is provided with full source code within the package distribution.
I am getting EntryPointNotFoundException when attempting to run a Unity application in the Editor. Why does my Unity application does not work?
Make sure that you have followed all the steps from the documentation Building and running Unity application.
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Verify that the build target and visage|SDK platform match. For example, running visage|SDK for Windows inside the Unity Editor and for a Standalone application will work since both are run on the same platform. Attempting to run visage|SDK for iOS inside the Unity Editor on a MacOS will output an error because iOS architecture does not match MacOS architecture.